Is there a way to perform a similar function to “Get All Actors Of Class” with blueprints, now that you can Construct Object in blueprints, and not just Spawn Actor?
I have two use cases:-
- I want to enumerate all objects I have instantiated regardless of their parent, as they could have been instantiated in different places for different purposes
- I want to be able to loop through all sub classes of a parent class, and instantiate an object of each class type (e.g. instead of having an array of “Quest” actors, I have an array of Quest objects, of various Quest object sub classes.
Would be a helpful feature, but i can’t find anything like it.