Lets you get all names of your maps that exist in your project. Good for Level-Selection menus. You can type in “GetAllMapNames” or “GAMN” to get the pure function or the call function. Both methods give you an output of a string-Array. An example on how to use it is provided as example Project.
Simple C++ function accessible in every Blueprint that gives back all map-names in form of a string-Array. Either as result of a pure function or a function call.
With Example Project:
Without Example Project