I’m currently trying to gain access to all sub emitters of a Paritcle System to assign different Materials to them via Blueprint.
Unfortunately this does not work because I can’t find any node that returns all Emitters of a PS
Does this even work in BP or is it a one way street?
The reason for the whole procedure is to counter rotate the particle material to the HMD roll of the Oculus Rift in order to prevent particles from strange looking rotations as the player’s head rolls. This works fine with a Particle System that contains one emitter so far but It doesn’t work with more than one Emitter as I only have access to the first one via BP
Thanks in advance and best regards,