Get all children of folder located in world outliner

Hello, I would like to know if it is possible to get all the children(static meshes) from the folder located in the world outliner. There is a function to get all child actors, but I have not found way to refer or get folder by name. Is there way to get all meshes ?

Im aware of option to get meshes by tag, but it seems to me like a lot of manual work since folder can contain lot of meshes and also meshes could be swapped, deleted or added. Automating that would be great