I’ve tried it a few ways but no matter how I build the blueprint. It just grabs every actor within the radius and ignores grabbing just the actors with the tag. Any help is appreciated.
Get all Actors with Tag
Finds all Actors in the world with the specified tag. This is a slow operation, use with caution e.g. do not use every frame.
Your usage of it is incorrect, regardless of what it is returning.
Other option is to create a custom collision Object channel (project settings → collision). Default this channel to “Ignore”.
Use it on the targets. Have Lockonradius overlap this channel and ignore all others.
Then the only thing that will trigger the overlap is targets.
How would I setup the Lockonradius to search for the custom collision preset? I understand using the Overlapped Component node but can’t figure out how to get it to look for the custom preset.