Hello !
What I am trying to achieve is basically to have a triggerbox that activates nearby enemies when the player walks in.
The enemies have a common tag (an Actor tag !) named ActivateTrapRight
.
However, when the event is triggered, I only seem to be able to get references to Actors from a single class in my array. I have two different classes of enemies with that tag and I expect to get them both in the array. I made a 1 minute video to demonstrate the problem as it is easier to show this way rather than adding myriad of screenshots.
(I basically explain the same thing in the video if you have sound)
You can see that both have the same actor tags and that I only get one of both enemies in my array.
Do you have any idea what could be wrong here ?
Thank you very much for your time !