I am trying to get the number of component actors by class which i did it and its ok. But when I try to subtract by one it only subtracts one time from 94 returns 93 and that’s it. Whenever i hit and destroy a block it returns 93 no matter what.
It is because the Destroy Component node doesn’t actually destroy the actor, only the components are destroyed. The value never decreases because the blueprints are still there.
Try adding a Destory Actor node to the end of the Print String.