Hayhoo (ÖoÖ ~)
Simple question, is there a way to get a reference to all actors in a certain range with a certain tag?
Or maybe just get all actors in range? (And then filter the array by tags)
Sincerely,
Knikki
Hayhoo (ÖoÖ ~)
Simple question, is there a way to get a reference to all actors in a certain range with a certain tag?
Or maybe just get all actors in range? (And then filter the array by tags)
Sincerely,
Knikki
Ok I found the solution ^-^
For anyone who also wants to know here is the BP just set the “GetAllActorsOfClass” to Actor to get all actors and then check if they are in range ^^
Depending on how many Actors you have, you might want to investigate Shere traces https://docs.unrealengine.com/latest/INT/BlueprintAPI/Collision/SphereTraceforObjects/index.html
The more actors you have, the more efficient this solution will be compared to yours.
Also, if you don’t wanna use Sphere trace, you can use a Sphere or box collision shape, then use a “get overlapping actors(or components)” and store them in an array
This really helped me, cheers!