please help me to connect “Get all Actor of Class” in one button
I’m not sure but i think you first have to ‘cast to Cube Blueprint 3 class’ and then use the pin and connect with ‘Get all Actors of class’
It’s unclear exactly what you are trying to do. Are you looking to connect both Get nodes to 1 GetAllActorsOfClass function? Because you can do that. Are you looking for the Sequence node? @norman5000;
Not sure what you are trying to do but why not connect it to the node you want to fire first then execute the next one? The way the flow work is step by step. I don’t see the reason why you want to connect both node at once and as far as I know it’s not possible unless it’s an IF statement.
If you want to simply things just make get all actor part a function?
sorry the name is not organized but actually the “cube blueprint 3” is different , this are “cube sofa” and “cube chair” this serves as a helper static mesh actor when it clicks the widget is call
im not sure if i can call more static mesh to appear on my scene.
sample of "cube sofa " serves like a helper when i click the widget call and appear in the viewport
Can you explain step by step on what you want to do?
When you click a button in the UMG do you want the cube(helper) to appear on both chair and the sofa? So why don’t you just fire the node responsible for the chair first then fire the sofa’s one?
are you looking for this?
sequence
https://docs.unrealengine.com/latest/INT/Engine/Blueprints/UserGuide/FlowControl/#sequence
this is similar to this image (archviz sample )… i created a widget edit button then all the helper ( rainbow box) on my version my helper is is “cube sofa” “cube chair” …the widget button call all the helper. t
the helper is a clickable to call the thumbnail to change the materials
Never know this thing called Sequence existed. By the way what’s exactly are you having problem with. Didn’t you want it to connect with one button?
As suggested by erWilly