I’m new to UE4 and doing some AI practice.
I want AI Character do something when get damage.
So when Any Damage event occurs, I try to update BlackBoard values by call custom event of AIController.
But When I use Get AIController in character, it returns none.
In AIController Blueprint, Get Controlled Pawn has value (when begin play event)
Why is this happening?
I spawned Character with dragging bluprint into the world.
And Auto Possess AI setting is ‘Placed in World’
please help me