Currently I am attempting to use the Get AiController node to call a Move to Location or Actor node inside of a Character Blueprint Class and whenever I try to compile the blueprint. it gives me None as the return value from the AIController.
Currently I am doing this within Unreal Engine 5.1 and I am looking for ways around this issue or a way to fix it and would be eternally grateful for any possible pointers. Thank you all for your time.