I’m trying to access the direction the AI controller would tell the pawn to move in at it’s current location. I can get the Immediate Move Destination or use Find Path to Location Synchronously and get path point 1, but these methods only give me the next point in the path without taking into account the DetourCrowdAIController’s crowd avoidance. I want to access the direction the DetourCrowdAIController is telling the pawn to move in on the current tick if that’s possible.
I don’t have much experience with programming outside of blueprint, so I’m not familiar with a lot of the terminology for this sort of thing.