I needed a way to create an Array of actors that I get from an Actor Layer that I create in a Level. I used the “Get Actors Node” which seems to be the only Node available that is doing exactly that. Unfortunately when I package the game it crashes with a Fatal Error and I have no clue why. When I play in the Editor it works all fine and even shows me the right values in the Blueprint Editor.
The Node comes with a notification that it only works in the editor or in Development builds in a packaged game. I made sure that the build configuration was set to development before i package it. In the following two pictures you can see the node that I am using as well as the thrown error. Any idea what the issue is or if there is any workaround to turn an Actor Layer into an Array of Actors?