I am trying to use the Get Actors In Selection Rectangle blueprint node and no matter what I do it always returns empty.
Note before you respond that I’ve already tried:
Storing the mouse position in variables before getting them
Using the “Get Mouse Position” node instead of Get Mouse Position on Viewport
Changing the class filter to exactly match the objects I’m trying to select (all of which are Actors)
Toggling the 2 booleans on and off
I even tried breaking the first and second point pins and manually setting the x and y for each so that it essentially captures the entire screen (i.e. first at 0,0, second at 2000,1000).
Thank you so much! At first I couldn’t figure out how to call Event Receive Draw HUD but after some googling I realized that it’s called every Tick, so I simply created a gate to tell it when to update the actors in the rectangle. Leaving this here for anyone else having this issue: