Like this image my actor’s, spring arm’s or camera’s rotation always returning like P=0 Y=xxx R=0
Here my character blueprint class settings
And spring arm camera settings
Like this image my actor’s, spring arm’s or camera’s rotation always returning like P=0 Y=xxx R=0
Here my character blueprint class settings
And spring arm camera settings
Get Actor Rotation Pitch and Roll values returning 0
The springarm + camera are components inside the actor. Their orientation do not need to match. If you rotate a springarm and expect the owning character to change orientation, no dice - the player is currently not inheriting Control Rotation
according to the above settings.
Like this image my actor’s, spring arm’s or camera’s rotation always returning like P=0 Y=xxx R=0
So whose rotation are we trying to read? You say Actor in the topic, but here you want the camera’s that is also attached to a springarm, surely. Again, their rotations do not need to match and can be independent.