Hey guys, so I ran into something kind of annoying. “Get Actor Of Class” works fine when I specify actor class in the input pin. But it does not work when i plug in a variable or from a data table.
I’m trying to get the actor “BP Generator” and call an Event dispatcher called “Call Turn Off” from THIS blueprint that is “Event Manager”.
The problem is that the output pin of “Get actor of class” changes from “BP Generator Object Reference” to “Actor Object Reference” when I plug in the class variable. Therefore I can’t call the “Call Turn Off”
Is there any way around this problem that I’m not seeing?
FYI- Actor is already Loaded in the level, and the array is not empty.