hi, i want to get an actor name from this
for example;
if(!hit.actor.name == “Floor”)
return;
hi, i want to get an actor name from this
for example;
if(!hit.actor.name == “Floor”)
return;
You could use “TArray< TSubclassOf< class AActor > >” to have a list of actor types/instances to ignore, It is what I am using.
HTH
Something like
if(Hit.Actor.Get().GetName() != “Floor”)
return;
hi, you know the default floor, it’s no an actor, so it crashes the engine.
Can you post code of what you are currently doing?
The crash probably originates there.