Hi,
In my level I have a box trigger and I want to call a method from a coliding actor, but only if the actor is the player. I can find the actor with player tag, but I don’t know how I call the method from that player class. I currently have the following blueprint: http://puu.sh/gnuj9/5c03aa433e.jpg
I suppose this shows what i want:
onTriggerEvent(colider other)
{
if(other.tag == "player")
{
other.DoMethod();
}
}