Get actor by tag and call method

Hi,

In my level I have a box trigger and I want to call a method from a coliding actor, but only if the actor is the player. I can find the actor with player tag, but I don’t know how I call the method from that player class. I currently have the following blueprint: http://puu.sh/gnuj9/5c03aa433e.jpg

I suppose this shows what i want:

onTriggerEvent(colider other)
{
   if(other.tag == "player")
   {
      other.DoMethod();
   }
}

I think this is what you are asking for. Good luck!

I’ve done it like this: http://puu.sh/gnwvT/6e7d93b3dc.jpg . This is basically what I want, but it’s probably not the right way to do it. I need to check my colissions before i can test it