Get Actor at a specific location

Hello,

I know that there is an actor at a certain location XYZ (in world coordinates), and I want to grab it. Currently, I am forced to use Line Trace for Objects, which I find a bit overkill, because I don’t need to do a full line search

Is there a function like GetActorsAtLocation (there may be several actors after all, if the collision mesh overlap)

Thanks

You could do an overlap test with a small sphere and then see which actors you get.