Get Active Weapon

I’m trying to add a weapon system sort of thing into my game and I’m wondering how I can check if a certain gun is active and if its active the variable active gun would be equal to that gun is this possible?

If you want to check the weapon class match, use “Get Class” and then this:

If object itself (A is the same object instance from single spawn as B) simply use this:

https://docs.unrealengine.com/latest/INT/BlueprintAPI/Utilities/Equal_Object/index.html