It’s not a bug, it says when you hover over the node that it does take triggers into account. It also says it will never return true for a release trigger, so even the wierd delayed tick behavior is intended. It seems to only ever return true the tick after an input is triggered for most triggers and no trigger. If you use the Completed pin with your input action it should return true. I have no idea why it works like that or why those nodes exist. Could be that they just aren’t meant to be used with bool values.
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