Get Acceleration node not working with custom character movement

Hey all! I am trying to make a system where your acceleration is lowered when you first start running, and after you get a certain velocity, acceleration is increased (Not sure if it works in this state) The problem is, i’m using a custom character component, which does not work with the acceleration node even though It’s almost identical to the basic 3d pawn otherwise. I have been told on answer hub that I should make a reference for it, However I am apparently inept and tried to make one using casting to no avail. Thanks!