Get ABB signed and ready for Google Play

Thanks for taking the time to check my post.

I’m trying to my app to Google Play using a Mac, but I keep getting the message “The Android App Bundle was not signed”. I gathered I need to package for distribution and sign the ABB file with a keystore, so I was wondering if there’s any tutorial on how to accomplish this. I know the ABB requirement for Android apps it’s pretty recent so can’t find much info about it, and the little I find seems to work on Windows only or relies on the user knowing about Android Studio.

I’m using UE 4.27 and Android Studio 4. Please tell me if there’s any info I should provide to make this easier.

Thanks again!

when packaging the game getting an APK gives me no problem at all, the errors appear when asking to Generate bundle (ABB). In the Output Log I get:

[BT:0.13.0] Error: Incorrect keystore password.
And also:

ERROR: Unable to find AAB: build/outputs/bundle/release/universal.apks
How come the keystore is fine when packaging an APK but not an ABB file?

So you have made a .keystore and stored it in your [Project Name]/Build/Android folder? If so, have you filled out this part of the project settings (with the settings that apply to you)?
UE4Pic002
(These project settings found under Platform → Android → Distribution Signing)
Assuming you’ve done all this, I would think it should work, but unfortunately, I’m not sure what the “Unable to find AAB” Error is about, and I’m not sure what folder it’s trying to direct you to. I just got my game working though it’s fair share of google play bugs, and it’s a journey (Although now I’m stuck on store versions or something :expressionless:). I going to guess that the reason APK works, but AAB doesn’t is because you don’t have to sign apk, but I could be 100% wrong on that.