Simply said, I have an actor in a level, I want to get reference to the selected actors - selected components.
I have a node here that should do this, but it requires a Target object that I cant seem to get whatsoever.
Any ideas on how to get this in Editor Utility Widgets?
Hi there! I want to check the selected spline points from a blueprint actor with a spline component in the editor? I’m using a utility widget class. Any clue about how to do it? Thanks!