Hey all, thanks for the interest! To set some expectations:
So there are two primary types of loading: Seamless and NonSeamless.
NonSeamless is the trickier one, as many of you know. I will briefly talk about some of the difficulties there, but full blown solutions are beyond the scope of the stream. I will however, speak to the work being done to address those issues.
Primarily I’ll be talking about Seamless travel, the easy kind ![]()
I’ll be streaming levels in and out behind a loading screen, and then we’ll modify it to stream in levels behind a realtime Level Sequence.
There are some other goodies in the project we can talk about outside of the Loading Screen topic, should we have some extra time.