All enemies are spawned in at runtime. I need all of the enemies to shoot from their location. What’s happening now is only enemy A is shooting, when enemy B is ready to shoot they shoot from enemy A’s location/rotation instead of their own.
Enemy BP where projectiles are spawned:
Arrow1 is where the projectiles are spawned from but I think its only getting enemy A’s Arrow1 component.
So the question is how do I get the BP’s OWN Arrow1?