Hi!
Does anyone know if there is a way to get a specific pixel color or the average of all pixels of a 2D texture in blueprints?
For example: I load “Blue.png” and in return the blueprint gets the RGB value of a pixel in Blue
Hi!
Does anyone know if there is a way to get a specific pixel color or the average of all pixels of a 2D texture in blueprints?
For example: I load “Blue.png” and in return the blueprint gets the RGB value of a pixel in Blue