Can I configure the new “3D Widget Component” to always face the camera?
You sure can! I actually worked on this a few days ago, and here’s the solution I came up with (PlanetInfo being the WidgetComponent):
You can basically treat it as any other actor and use the “Find Look At Rotation” function. However, I found that you need to break the rotator down into separate axes to get it to do what you want – in my experience, if you don’t, it tends to give you the backface of the component so it doesn’t render.
I will try something like that. Thanks!
How to get 3D Widget Component to face camera, and keep the postion & rotation, the end result is: the widget always show on the same place on screen?
Probably :D. Better find yourself out from this point (just like me). I agree with you in this though. The answer isn’t there fully
Here I am, in 2023. For anyone looking for more modern solution, you can change this property in the widget component details.
that’s a good solution.
one caveat is that it will not follow occlusion.
if you need to get it occluded you still need world space and move it accordingly. Widget component 'screen space' occlusion. - #7 by pezzott1