Hey there folks!
I’ve been developing this game for some time now and wanted to create a thread to share progress and updates with the Unreal Engine community!
Below is general information about the game, followed by development updates I’ve made on social media and itch.io. I’ve got some big announcements and content updates coming soon and I can’t wait to share them here with the community.
What is Gerel: Against The Corvus Empire?
‘Gerel: Against The Corvus Empire’ is a 2D Pixel Art Platformer with Metroidvania elements.
What is the premise of the story?
The game revolves around a Mother’s journey to save her children from the clutches of evil.
Our story takes place in the land of Muur, a once proud and accomplished civilization that was invaded by the Corvus Empire. Now, many generations later, the descendants of the survivors eke out a meagre existence on the outskirts of the ruins of their once-great capital.
You play as Gerel, an inhabitant of the land of Muur. Left to raise your children alone after your husband was killed at the hands of the Corvus guards who raided your little homestead. One day after foraging for food, you return home to find that your children are missing.
On your journey to find them you will explore the land of Muur, meet its inhabitants, brave its dangers and fight against the Corvus Empire.
Current State of Development
‘Gerel: Against The Corvus Empire’ is currently in active development. Development is split into three phases.
The first phase of development has just concluded, at the end of which a prototype was assembled with the systems designed and implemented to date. At present, there are builds available for Windows, Linux and macOS. Graphics, sound and story elements are placeholder and not representative of the final product.
Prototype Gameplay Video:
https://youtube.com/watch?v=mT64eWjAtwU
Where can I download the prototype?:
You’ll find builds of the prototype available for download on Windows, macOS and Linux on the itch.io link below.
https://overwrite-games.itch.io/gere…-corvus-empire
Update 1:
Phase 2 of development on ‘Gerel: Against The Corvus Empire’ is well underway and a number of features have already been completed.
**New Movement Mechanics! **
New movement mechanics have already been added! Wall grabbing, sliding and wall jumping. Allowing players to scale walls and get to places they couldn’t reach before.
https://www.youtube.com/watch?v=dO-zuYKMIOs
**Searchables, action prompts and notifications. Oh my! **
Searchables are items placed in the world that the player can search and will yield quest items, health, energy, collectables or consumables etc. Action prompts will notify the player when they can perform an action in proximity to an object or NPC. Notifications will let the player know when they’ve accepted or completed quests and when they’ve collected important items.
https://youtube.com/watch?v=caY9nzTv5No
**Doors, Doors, Doors! **
Doors will come in different shapes, sizes (some even hidden!) and will smoothly transition the player into and out of building interiors, caves and dungeons etc. Had way too much fun working on this feature!
https://www.youtube.com/watch?v=vwX-hSHD4FI
Hey, did you guys see that too?!
Buffs will grant temporary ability boosts, perception buffs change the way you see the world. Revealing hidden doors, creatures & items.
https://www.youtube.com/watch?v=3fFzLeIl-Bg
What is a platformer without moving platforms?
Added horizontal and vertical moving platforms, both automated and player-controlled!
https://youtube.com/watch?v=9yY0MxYZ_iA
**Hang in there! **
Spiced up the custom camera controller with some camera shake.