I use UE 5.0.3 and build project for Android. When I perform Streamed Install directly on device no errors occurs. When I package project to apk app crashes on Apply Runtime Setting node. Does anyone had similar issue? Feel free to ask question I will elaborate on issue description.
After commenting lines 771-775 in GeoReferencingSystem.cpp the issue not occuring. Hope someone will fix the issue. I attached the commented code part below.
I was building for Android ASTC on Windows Platform.