GeometryCollection Mass Limitation

Hey, I’m trying to increase the Mass of my GeometryCollection but it seems that each specific model has a Maximum value and can’t be set to higher values, as You can see in the screenshots the Cube that is part of the default shapes of Unreal can’t be set to a value higher than 8398 and the other higher than 100k. anyone knows what the Max mass depends on, and is there a way to circumvent it and achieve higher mass ?


Try a different parent for your GeometryCollection or change the root component to something with mass, I’m not sure.