hello Folks… anybody here have tried using “geometry scripts” classes with blueprint? im tryin to modify an heightmap texture dynamically but the asset (dynamic generated mesh) wouldnt update till i MANUALLY move the item in viewport.
steps to reproduce the issue i am facing are:
1 - enable geometry scripts obv.
2- Create a Generated Dynamic Mesh Actor
3 - Connet the “Event on Rebuild Generated Mesh” to something that will modify the mesh
4 - Try to change parameters via blueprint
5 - the mesh is not generated till you MANUALLY move the actor in viewport or MANULLY change parameters in “Details Panel”
anybody know how to solve this issue/bug ?