I created a simple script that just displays a box using Geometry Scripting for UE5. You can see it in the Editor and in PIE but not when playing Standalone or after packaging the project.
Any idea why this is happening?
I created a simple script that just displays a box using Geometry Scripting for UE5. You can see it in the Editor and in PIE but not when playing Standalone or after packaging the project.
Any idea why this is happening?
Update: I worked around this issue by creating a Blueprint Utility Widget that takes all actors in the level and converts them to a static mesh.
The conversion is a custom function inside the BP.
It is not normal!
I created a dynamic bool on hit the objet, I cannot convert it.
It is not available in packaging this plugin?
Why???
how to fix it more
details