Hello,
I am playing around with the geometry scripting plugin. I am trying to use the “Copy Mesh to Skeletal Mesh” blueprint node. However, this node always returns “failure”.
I tried a lot of different things, even copy a skeletal mesh to my dynamic mesh and then copy my dynamic mesh back to the same skeletal mesh but still the blueprint function is failing.
Is anyone able to use that node ? if so, are there prerequisite on the dynamic mesh/skeletal mesh to have in order for it to work ?
Geometry scritping documentation only covers the dynamic mesh to/from static mesh conversion but nothing with the skeletal meshes.
Ok it works when i use a skeleton mesh assets that is from my content folder. However, if i try to add a skeletal mesh component to my actor and use that skeletal mesh asset created at runtime it doesn’t work… I would need to have it work on a skeletal mesh created at runtime for what i am trying to do.
I’m having this same issue - but using it via Python. Metahumans. Going to iterate through the different export options to see whats up. The similar geo script import function does not return any debug errors or warnings…
I think I can avoid using Geo Script by simply using the class SkinWeightModifier combined with SkeletalMeshEditor. I don’t even need the procedural stuff I just need bone weight info. In my noob times I thought I needed to convert skeletalMesh to dynamicMesh to get all the skinweight info. Time to rewrite my python script for the 3rd time… lolll