I’m looking at the geometry scripting capability in the UE5 plugin and was wondering if my idea is feasible given the current state of it’s function libraries.
The goal would be to use geometry scripting to create super simple foliage.
For example, the below picture is a fairly simple structure with a center trunk in the middle and some number of branches protruding at random positions. Leaves would then be placed on the branches at random locations and using predefined leaf meshes.
I’ve seen some tutorials creating stairs and other more complicated shapes, just wanted clarification if this seems within the bounds of the current capabilities of UE5’s geometry scripting plugin?