Does anyone have any experience with geometry scripts? I’m trying to blast or delete some small pieces of geo that show up after a boolean operation. I cant seem to figure this out, would love some help
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I would love an answer to this also. If I cut a dynamic mesh in half, I’d love to separate the two pieces, but I can’t find a single way to detect and get the various pieces of a dynamic mesh based on geometric connections.
You can decompose based on Polygroups, but I don’t see a way to assign each piece of the geometry to a different polygroup.