I’m using the Geometry Script plugin, but the dynamic mesh normal map lighting is wrong, as shown below:
I created a simple pyramid normal map and used the engine’s default cube for comparison testing. The lighting on the sides of the dynamic mesh was obviously wrong.
Why is this and is there a solution?
What the second picture means is that I rotated the top surface of the dynamic mesh to the front. You can see that the lighting on the top surface is correct.