I’ve been poking at this for awhile and cant quite seem to figure it out. I’ve created a noise material, set it as a render target, and exported that render target to a .png file. I’m then trying to use geometry script to execute “Apply Displace from Texture Map” using “Import File as Texture 2D”
This doesnt seem to work with only this node… im able to load in the texture into the widget and display the file-loaded texture there, so i know its working. i can also see the file in the directory as its supposed to be
Here is my BP setup