Geometry Script - Does not take into account bone transform in 5.5

Hello,

I am using the Geometry Script in order to turn PoseableMesh into DynamicMesh at runtime.
Everything worked fine since 5.2 but now that 5.5 is released the node “Copy Mesh from Component” has changed his behavior and now ignores the bone transforms of the PoseableMesh.

See the result when I try to “Copy” this PoseableMesh (on the right) to the DynamicMesh (on the left) :

This is the simple Blueprint setup to reproduce the issue :

In UE5.2, 5.3 and 5.4 this was the result that I had which is, I think, the expected outcome:

This issue is pretty crucial for me since it is breaking major feature of some of my Fab assets.

Let me know if this change was intended or not and if I can expect a fix/workaround.

Thanks everyone !

Really interested in seeing solution to this, bumping up!

Did you solve that? I have same problem too. And worse is, there is no alternative way to do this. Maybe it is just a simple bug, I will try to make a bug report about that situation. I will share results if they really care my bug report

For those facing the same issue, I solved it by playing with the options.
Setting the LOD To render Data solved the issue :

it worked for me too. Thanks. Also its unrealted but, do you know what does that bone nodes in dynmaic meshes.? Can we add bones to dynamic meshes or these are completly different things? I asked this in forums but nobody answered me maybe you know.