Hi all,
I’m looking for a way to use geometry script to help in generating some polyons.
What I want to happen is to intersect a plane with another static mesh, ad where that plane intersects with its edges, draw a spline or shape for that intersection and turn it into a face.
Similar to my crude diagram below where the plane is intersecting with the chair mesh, and we can then create a spline or face based on where that intersection happens. Similar to a mesh plane cut.
I imagine its something like finding the points of intersection on the chair’s edges, but I’ve had no real luck on finding out how to access that data.
Any direction would be appreciated!