I have a model that I’m trying to import from max to ue4. I’ve done it in the past, pre 4.5…and now I have a ton of problems with the same model.
It’s all part of the same model, but one building on one side is importing incorrectly. There are missing parts, some geometry is at the wrong location… I’ve tried all fbx settings imaginable.
I do get the incorrect tangents error, something I never had with the same model on an older version of the ue4. Is it something in 3ds max? Could it be a problem with mirrored geometry? since each building facing each other is identical.