I don’t know if that’s a bug or I just don’t understand it correctly.
At some point in the scenery building with geometry brushes, when there are too many geometry brushes on the map, they start to behave pretty oddly. When I try to add more geometry brushes, they partially overwrite a brush that is nearby. It happens in the “Add” mode, not in the “Subtract” mode. Here’s a visual representation:
- I added a box geometry brush into the scene that is heavily populated with other brushes:
- I added a cylinder brush near the box, notice how some parts of the box got removed:
- I added a cone brush, the box disappears completely, the cylinder got broken, and the cone itself is not visible:
- I deleted the cylinder brush and rotated the camera a bit, the box is not visible and eats the cone partially.
When I delete either the cone or the box, what is left seems fine from any angle. Also, sometimes when I copy-paste brushes, they overwrite what is “under” them, resulting in an empty texture.
What can I do about it?