I’m having some pretty inconsistent results with packaging my game onto my iphone and seeing how the scene is looking.
I’ve run into a problem where when i tap the app to open it on my iphone, it cannot get past the splash screen without suddenly crashing and reverting to the iphone home screen.
I’ve found that this problem seems to be related to the geometry that i am importing. But the geometry in my scene is extremely simple. I know this because the app is working before importing an object, doesn’t work with the object in the scene, and then works again when i delete the object.
I’'m using 3DS . Most of the objects are generated from lines using sweep and just basic boxes that have been converted to editable polys. They’re all quads, all having lightmap uvs and i’ve reset the xform before exporting. I’m importing using fbx.
Is there something i’m missing that has to be done to geometry when developing for iOS?
It’s pretty frustrating hitting a wall when i’ve imported an object that is literally a box and it’s causing a crash.
Thanks in advance to anyone who can help me with this issue.
In order to better assist you, could you please provide me with some screenshots of what you’re having trouble with? Please also provide me the too from the crash, provide them in a .txt file uploaded to your post.
I need to see the from when the device is crashing in order to try and figure out what’s happening with your devices. Do you have a small sample project you could provide that definitely crashes on your devices?
I had the same problem like I mentioned, Now I find that when I restart the editor and pack my project again it dos not crash on the device anymore! I notes that when I import another fbx and pack one more time on the device sometimes it will crash again on the device so I find the best solution for the problem at the moment is to restart the editor everytime I need to pack my projects that’s works with me everytime.
OMG THANK YOU!!! You’re right you just have to close the editor and restart and repack!!! Dude!!! You saved my life. Couldn’t even get a cube in. This is confirmed bug at least on iPhone5 thats what i’ve tested on.