Hey, I’m having trouble exporting from Houdini to UE5. I’m very new to both programs.
I’m exporting as an alembic cache because there will be a simulation, but I’ve been expoting static mesh to test. It seems no matter what I do I get these weird deformations.
There are no ngons, but I have to admit, the topology is horrendous, could that be the issue?
I know these similar problems are usually solved by scaling, but I’ve scaled from 1-1000 in Houdini and UE5 to no avail, no change at all.
Here’s some images of the Unreal geo, Houdini geo, and my Houdini exort nodes:
If anyone has any ideas on what to try, I’d love a hand, thanks