Reproduction Steps:
- Create a sublevel that contains a Box Brush with Geometry
- Add the sublevels to the world using “Load Level Instance” and set the transform so it has a non-zero position
- Play the level
Expected Result:
The geometry should be offset as per the level transform.
Actual Result:
The geometry isn’t affected by the transform, and resides at the position it is at in the sublevel originally.
I know that apparently the geometry system is apparently getting an overhaul in a future version, so I don’t expect this bug to be fixed, but rather wanted to document this behavior for anyone who tried to use geometry in a sublevel with a non-zero transform.