Geometry in sublevel created with "Load Level Instance" ignores level transform

Reproduction Steps:

  • Create a sublevel that contains a Box Brush with Geometry
  • Add the sublevels to the world using “Load Level Instance” and set the transform so it has a non-zero position
  • Play the level

Expected Result:

The geometry should be offset as per the level transform.

Actual Result:

The geometry isn’t affected by the transform, and resides at the position it is at in the sublevel originally.


I know that apparently the geometry system is apparently getting an overhaul in a future version, so I don’t expect this bug to be fixed, but rather wanted to document this behavior for anyone who tried to use geometry in a sublevel with a non-zero transform.

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