- Create a sublevel that contains a Box Brush with Geometry
- Add the sublevels to the world using “Load Level Instance” and set the transform so it has a non-zero position
- Play the level
The geometry should be offset as per the level transform.
The geometry isn’t affected by the transform, and resides at the position it is at in the sublevel originally.
I know that apparently the geometry system is apparently getting an overhaul in a future version, so I don’t expect this bug to be fixed, but rather wanted to document this behavior for anyone who tried to use geometry in a sublevel with a non-zero transform.