Geometry Deform when exporting/Importing Alembic from Maya into Unreal

I’ve been trying to solve this issue where whenever I import a character with animation from Maya into Unreal, the character comes in into Unreal “Deformed” --his geometry is not smooth. I can provide pictures below. I have tried different things, but overall nothing seems to work. I can show you a picture of my settings in Maya and in Unreal when I import the alembic in. The funny thing is that my animations play well, it just seems that the geometry is acting up. Any help is greatly appreciated!