Hi, my team and i are working in a vr game for quest 2.
In the game we use a lot of geometry collections, becouse in the game you have to complete the levels breaking the environment to find the way out.
The problem is that when we try to build for quest 2 native, the GC makes the fps drops a lot.
Someone was experimenting whit this GC in quest 2? We try a lot of stuff but we dont find a way to prevent this fps drops.
I hope someone helps us!
Thank you