Hi,
Having many different kinds of destructible walls and surfaces with the same or similar blueprint logic. What I’d like to do is have a base BP and have children for all the variants but I can’t find much info on the Geometry Collection Component. You can’t seem to change the asset in that component and are stuck with the one you created the BP from.
So does anyone know how you use BP inheritance with the Geometry Collection Component? I can’t even seem to bind to an event such as ‘On Chaos Break Event’ from another BP Component attached to the BP. Unless I’m completely misunderstanding the whole system of GC’s.
Thanks in advance for any insights.