I have a geometry collection in a blueprint, I turn simulate physics to on, disable gravity and apply a small impulse and the Geometry Collection starts floating around in the room as expected.
During that time i looked at it’s transform and it doesn’t change even though its moving.
Set simulating physics to false does not stop the geometry in place.
The exact same code when i use a static mesh instead works exactly as expected.
I am trying to figure out why the Geometry Collection won’t have it’s transform updated when its clearly moving and how to make it so that it does.
The end result i am trying to achieve is freeze it in place after doing its random floaty space walk, save that transform and lerp it back to it’s initial location.