How do I spawn an actor at the location of a geometry collection when the GC breaks?
Trying to understand how its events work, I’ve tried just playing a sound when it breaks, but it doesn’t work.
which engine version are you working with?
are there visual and collision results from the Break happening outside of your Event being fired? (pieces breaking off, or movement becoming unresponsive)
first lets make sure the call is happening in the first place with a PrintString() or PrintText().
what is your test case for triggering the break? (is this a collision with WorldStatic or WorldDynamic? is this an interaction with another Chaos physics object?)
are you sure that Chaos physics system is enabled in your project, and on the this given object?
if you implement OnChaosCollisionEvent() does that get executed? (just a PrintString will be fine)
- you might want to have this event anyways to respond to the incidental stuff.